- Worked as Senior World Builder / Layout Artist and Team Lead on AAA level production.
- Established level layouts from CSG/BSP blockout through to final in-engine visual development.
- Managed and assigned tasks for 5–10 3D artists across multiple levels, providing references and production guidance.
- Coordinated level art production from concept to in-game implementation, ensuring consistent quality and direction.
- Defined layout, lighting, and polish direction for key set-piece areas to achieve a unified visual style.