- Worked as a Senior World Builder / Layout Artist on AAA game levels.
- Built full levels from initial design CSG/BSP blockouts through to final environment composition.
- Collaborated with 3D artists, texture artists, animators, and FX teams to assemble and refine immersive environments.
- Contributed to level narrative and visual storytelling through layout and art direction in Unreal Engine.
- Optimized and polished shipped levels, improving visual quality, performance, and resolving gameplay and technical issues before release.