Dragon Age: The Vailguard
- Established BioWare’s external environment art pipeline, improving production efficiency by ~50%.
- Led external studios and co-development partners across AAA environment art production.
- Reviewed daily art submissions and provided feedback on art quality, technical standards, and pipeline compliance.
- Delivered final environment art production support to help secure launch deadlines across multiple game areas.
- Collaborated with Level Design to improve mission flow, gameplay readability, and player navigation.
- Owned level art development and art-related bug fixing for the Arlathan Forest region.
- Supported level art polish, optimization, and bug fixing for Dock Town, Hossberg Wetlands, and The Profane City.
Arlathan Forest 4K Trailer